- Using TGA 2D engine
- Using Tiled as an editor
- Using Kishotenketsu as a design tool
- Game design (tweaking the character, platforms, enemies)
- Game pich and GDD
- Level 1 and 3 preprod to gold
- Level 2 blocout to gold
This project was my first encounter with longterm stress. My design college prioritized his personal projects and wasn’t present during most of the work. Leaving me in a position where the rest of the group hands me all of the content and I had to put together a game.
In the end, it’s still a game I hold as one of the best games I’ve helped create. It was a tough experience and I believe I am a better designer for it.
Sometimes crunch is seen as a rite of passage for us game developers. As I sat alone in the school building, this game I thought to myself that I am unstoppable. I kept telling myself that I’ve got this and did not ask for help my the teachers or other colleges. However, when we released the game I noticed that the project had a negative effect on me and my well being.
Lesson: I need to communicate with my superiors (teacher) when I feel overwhelmed by work, and be ready to cut features if the staff does not show up.